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Beyond the ordinary interface

Digital experiences

ehrlilab / 01

Your next move

+10◉
Find the gestureTake actionSee the response
Illustrative experience
Illustrative experience

Connect creative ideas with responsive interactions, from gesture-led games to choice-driven journeys.

EXPLORETHE EXPERIENCE

Find the right way for people to take part.

Connect creative ideas with responsive interactions, from gesture-led games to choice-driven journeys.

Choice and ranking games

Turn preferences into an interaction through simple comparisons, personal selections and a result that reflects the participant’s choices.

Trivia and quick quizzes

Make discovery active with concise questions, clear feedback and a tone that fits the campaign rather than a classroom.

Gesture-led games

Explore physical input when it improves the concept, while reviewing accessibility, hardware needs and the environment of use.

Product discovery

Use digital objects to reveal product details, design choices or stories that are difficult to show in print.

Print-to-AR ideas

Consider packaging, posters or printed material as invitations into an additional visual or interactive layer.

Spatial storytelling

Place an object or character in the surrounding scene to support the campaign narrative.

SELECTED WORK

Selected work

Explore the creative idea, interaction and development behind each experience.
CREATIVE TECHNOLOGY / HAND TRACKING

Telecel: hands in play

View study ↗
SNAPCHAT / ORIGINAL GAME

Threadlight

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SNAPCHAT + TIKTOK / FLIGHT GAME

PizzaMan Flight

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TIKTOK / PUZZLE

Indomie Slide Puzzle

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SOCIAL AR / TRIVIA

DSOI: tilt to answer

View study ↗

More ways to
build the experience.

Why make
the story
interactive?

01

Match the interaction to the idea

Choose the format because of what it helps people do, not simply because the technology is available.

02

Make the response tangible

Use clear visual feedback to connect each action with an understandable result.

03

Connect creative and delivery

Consider the audience, device, environment and operational requirements as part of the same experience.

04

Create an understandable entry point

Give people enough context to begin, then let the interaction reveal the rest of the story.

From idea to experience.

01

Choose one strong mechanic

Identify the action that best expresses the idea. Define the player journey, success conditions and boundaries before expanding the feature list.

02

Build to learn

Create a working build and try the interaction. Use observations to refine instructions, pacing, feedback and accessibility.

03

Scope the next stage

Review hosting, device support, integrations and operational needs. Agree what is required for production and a successful rollout.

A few good questions.

What should we bring to the first conversation?

Share the audience, campaign objective, creative references and intended launch environment. We can help choose a format and define the interaction from there.

Can existing campaign assets be used?

Yes, when their format, quality and usage rights fit the proposed experience. We review what is available and agree any additional production before the build.

How are delivery and launch handled?

The scope defines review points, technical requirements, handover, publishing responsibilities and any platform approvals. Distribution and measurement are agreed around the selected format.

Let’s make it
something people experience.

Tell us what you have in mind. We’ll start with the idea.

Choose Gmail or an email app, then review and send your draft there. Gmail may ask you to sign in. Nothing is sent or stored by this website.

Play in the lab / 01

Catch the timing.

One cup. One landing zone. Hit the power at the right moment.

Score0
Flips0
POWER / aim for 44–60%

Aim for the lilac zone: 44–60%. Then press Flip.

Project recording

Project film