Choice and ranking games
Turn preferences into an interaction through simple comparisons, personal selections and a result that reflects the participant’s choices.
Digital, Interactive & Experiential MarketingMake the message playable
Build a clear challenge around the story, with the brand inside the action.
EXPLORETHE EXPERIENCEA small game can create a different kind of encounter: people are not only watching the story; they are making choices inside it. ehrlilab develops playable concepts and working builds around that opportunity. Work begins with a focused mechanic and a clear scope, then considers the requirements for production and delivery.
Turn preferences into an interaction through simple comparisons, personal selections and a result that reflects the participant’s choices.
Make discovery active with concise questions, clear feedback and a tone that fits the campaign rather than a classroom.
Explore physical input when it improves the concept, while reviewing accessibility, hardware needs and the environment of use.
Create a focused challenge around catching, tapping or responding, with the difficulty and feedback built around the audience.
Make a product feature or campaign message part of the action instead of treating branding as a separate overlay.
Test whether an idea feels engaging and understandable before committing to the wider production, integration and deployment requirements.
Build a visual challenge around arranging, matching or completing an image, with the product woven into the mechanic.
Explore a focused movement challenge with a readable route, clear obstacles and feedback suited to the intended platform.
Invite people into the game from campaign content and the right supported platform links.
Connect a clear creative prompt with an accessible route into the experience.
Agree the host environment, integration and performance requirements before the build.
Use approved QR routes on packaging, retail or event materials to bridge a physical moment and the game.
INSIDE THE INTERACTION
Roll into the loop. Control the flight. Bring the bucket in for a landing.
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Hold to roll along the track, then release to pause. The loop sends the bucket into its automatic flip.
Hold for thrust and release to fall. The visible fuel bar makes the remaining lift easy to read.
Aim for the landing zone. A successful landing brings confetti and a result, followed by another attempt.
Published on Snapchat and presented as a proposed brand collaboration. Project context is included in the study.

A luminous Snapchat game of timing, guardians and a winding woven path.
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Roll into the loop. Control the flight. Bring the bucket in for a landing.
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Choose a picture. Slide every piece into place. Take on two timed levels over the live camera.
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A brand promotion reimagined as a target-shooting AR challenge.
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A playful shooting challenge built around recognizable product cues.
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Pick a pizza. Rebuild the picture. Take the sliding-tile challenge from 3 × 3 to 4 × 4.
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A head tilt turns product browsing into a choice: this one, or that one?
View study ↗A wallet-catching game direction proposed for MobileMoney Fintech LTD.
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A head-tilt trivia experience that puts the player inside the question.
View study ↗A desktop experiment that turns a pinch gesture into game input.
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A social trivia concept built around Ghana Music Awards culture.
View study ↗Let an action communicate the product or campaign idea instead of relying only on a written message.
Help the player understand what happened and what to try next.
Build around the strongest mechanic, then match complexity to the audience and setting.
Use a clear goal and fair feedback to help players understand how they could approach the challenge differently.
Identify the action that best expresses the idea. Define the player journey, success conditions and boundaries before expanding the feature list.
Create a working build and try the interaction. Use observations to refine instructions, pacing, feedback and accessibility.
Review hosting, device support, integrations and operational needs. Agree what is required for production and a successful rollout.
Each study includes its project context and credits. Development work, concepts and proposals are distinguished from commissioned campaigns and documented public releases.
Those features require additional scope, privacy decisions, operational rules and potentially legal review. We clarify the requirements before including them in a game build.
The first build is designed to test the interaction and creative direction. Production requirements are then assessed separately, including hosting, device coverage, data handling and ongoing support.
We agree the objective and interaction, review a visual direction, build a working version and refine it against the agreed scope. Review points and handover responsibilities are set before development.
We agree the publishing account and responsibilities at the start. Platform review is separate from the creative build, so approval, distribution and exact review timing are not guaranteed by the studio.
Usually the campaign brief, brand guidelines, approved logos, product imagery and any required copy. We identify gaps early and agree which assets you provide and which need to be created.
Revision rounds, deliverables, source-file handover and usage rights belong in the project scope. We confirm those details before work starts rather than assume the same arrangement fits every project.
The launch plan should identify who publishes, distributes and monitors the experience. We can discuss appropriate handover and measurement options for the platform; reach and campaign outcomes are not promised.
Tell us what you have in mind. We’ll start with the idea.