Available now

Motion with a point of view

Motion, 3D & CGI

ehrlilab / 01

Form. Motion. Feeling.

PLAY
Explore the formReveal the detailChange the scene
Illustrative experience
Illustrative experience

Shape product stories and imagined worlds through movement, materials and dimensional design.

EXPLORETHE EXPERIENCE

Show what the camera cannot easily capture.

CGI can reveal what a camera cannot easily capture: a product’s inner logic, an imagined setting or a striking change in scale. We develop motion and dimensional content around those possibilities, with visual development, asset creation, animation and finishing aligned to the campaign and its intended destinations.

Dimensional product stories

Use form, materials and movement to make a product feature or design story easier to understand.

Imagined environments

Develop visual concepts for worlds that support a campaign mood without presenting fictional scenes as documentary reality.

Motion-led reveals

Consider transformations, assemblies and reveals that use movement to communicate a focused creative idea.

Interactive asset planning

Investigate when 3D assets might support an interactive experience as well as standalone campaign content.

Art-direction studies

Explore composition, lighting, color and material language before committing to a larger production pipeline.

Production feasibility

Define source assets, modeling needs, animation scope and finishing requirements before production.

CREATIVE DIRECTIONS

Imagine the interaction.

Illustrative experience ideas. Selected project films will be added here.
ILLUSTRATIVE DIRECTION / 01

The product, revealed

Use lighting, materials and movement to draw attention to a feature, form or design choice.

ehrlilab / 01

form

PLAY
Explore the formReveal the detailChange the scene
Illustrative experience
ILLUSTRATIVE DIRECTION / 02

An unexpected world

Place a campaign idea in an imagined environment where scale and physical possibility serve the creative direction.

ehrlilab / 02

world

PLAY
Explore the formReveal the detailChange the scene
Illustrative experience
ILLUSTRATIVE DIRECTION / 03

A story in motion

Develop a visual sequence with a clear beginning, reveal and finish, designed for its intended campaign destinations.

ehrlilab / 03

sequence

PLAY
Explore the formReveal the detailChange the scene
Illustrative experience

More ways to
build the experience.

Why make
the story
interactive?

01

Make details visible

Use controlled viewpoints and dimensional content to explain features that are difficult to capture or isolate.

02

Give the campaign a visual language

Connect color, composition, materials and movement into a recognizable creative system.

03

Build for the destination

Plan assets and finishing around the required formats rather than forcing one output to serve every use.

04

Keep the impossible coherent

Let visual exaggeration serve a consistent story, with deliberate scale, materials and movement.

From idea to experience.

01

Frame the experience

Start with the audience, campaign objective and intended destination. Define the interaction and the role it plays in the wider campaign.

02

Develop and refine

Agree the creative direction and technical scope, then build and review the experience at defined stages.

03

Prepare for delivery

Test against the agreed requirements and refine the details. Confirm handover, launch responsibilities and any ongoing support before release.

A few good questions.

Is CGI production currently available?

Yes. Motion, 3D and CGI are available services. We define the visual direction, source assets, modeling, animation and finishing requirements before production.

Can you work from existing product models?

Existing assets may help, but their quality, rights, format and suitability need to be reviewed. A supplied model is not automatically ready for every visual or interactive use.

Would the output be video or interactive?

That depends on the brief. Rendered motion and real-time interactive assets have different requirements. The intended destination guides the asset and production approach from the beginning.

Let’s make it
something people experience.

Tell us what you have in mind. We’ll start with the idea.

Choose Gmail or an email app, then review and send your draft there. Gmail may ask you to sign in. Nothing is sent or stored by this website.

Play in the lab / 01

Catch the timing.

One cup. One landing zone. Hit the power at the right moment.

Score0
Flips0
POWER / aim for 44–60%

Aim for the lilac zone: 44–60%. Then press Flip.

Project recording

Project film