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The viewer gets a say

Interactive video

ehrlilab / 01

What happens next?

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Follow the storyChange perspectiveExplore a detail
Illustrative experience
Illustrative experience

Create stories people can navigate, influence and discover at their own pace.

EXPLORETHE EXPERIENCE

Give the next scene a reason to be chosen.

A video can invite more than a view. It can ask someone to make a decision, follow a different path or discover a detail at their own pace. We develop these choices around the campaign story, combining a clear narrative structure with suitable media and a defined delivery and testing approach.

Branching narratives

Explore story structures in which a decision changes the sequence, perspective or outcome without making the journey confusing.

Product exploration

Consider moments where viewers can choose which feature, use case or detail to explore next.

In-story prompts

Build participation into the narrative through questions or choices that have a clear creative reason to exist.

Multiple perspectives

Investigate a story told through different viewpoints, allowing people to follow the angle that interests them.

Interactive learning

Explore short guided scenarios that make information active while keeping the content clear and accessible.

Journey and playback design

Assess controls, captions, loading behavior and alternative paths so the interaction supports rather than interrupts the media.

CREATIVE DIRECTIONS

Imagine the interaction.

Illustrative experience ideas. Selected project films will be added here.
ILLUSTRATIVE DIRECTION / 01

Choose the next scene

Build a branching narrative where a decision changes the sequence or outcome in a meaningful, understandable way.

ehrlilab / 01

branch

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Follow the storyChange perspectiveExplore a detail
Illustrative experience
ILLUSTRATIVE DIRECTION / 02

Look a little closer

Let viewers explore the product feature or story detail that interests them without interrupting the wider narrative.

ehrlilab / 02

detail

▶
Follow the storyChange perspectiveExplore a detail
Illustrative experience
ILLUSTRATIVE DIRECTION / 03

Another point of view

Tell one story through different perspectives and let the audience choose where to begin.

ehrlilab / 03

perspective

▶
Follow the storyChange perspectiveExplore a detail
Illustrative experience

More ways to
build the experience.

Why make
the story
interactive?

01

Invite active viewing

Give the audience a purposeful decision instead of treating every moment as passive playback.

02

Respect different interests

Allow people to follow the information or perspective most relevant to them.

03

Keep the story coherent

Plan the choices, media and transitions as one journey so participation supports the narrative.

04

Make each choice matter

Give interactions a visible consequence so they feel like part of the story rather than decoration.

From idea to experience.

01

Frame the experience

Start with the audience, campaign objective and intended destination. Define the interaction and the role it plays in the wider campaign.

02

Develop and refine

Agree the creative direction and technical scope, then build and review the experience at defined stages.

03

Prepare for delivery

Test against the agreed requirements and refine the details. Confirm handover, launch responsibilities and any ongoing support before release.

A few good questions.

Does this include video production?

The scope can include visual development, animation, editing and interactive development. Filming, supplied footage, hosting and any specialist production support are agreed with you before work begins.

Can an existing video become interactive?

Possibly, depending on the footage and the intended interaction. Existing media may support prompts or chapter choices, but a convincing branching story often needs content designed for that structure.

Is this ready for a campaign booking?

Yes. Bring the campaign objective, existing footage or story idea, intended audience and launch timing. We define the interaction, production needs and delivery scope together.

Let’s make it
something people experience.

Tell us what you have in mind. We’ll start with the idea.

Choose Gmail or an email app, then review and send your draft there. Gmail may ask you to sign in. Nothing is sent or stored by this website.

Play in the lab / 01

Catch the timing.

One cup. One landing zone. Hit the power at the right moment.

Score0
Flips0
POWER / aim for 44–60%

Aim for the lilac zone: 44–60%. Then press Flip.

Project recording

Project film