Product as game element
Recognizable sachets become targets inside the interaction rather than a separate brand overlay.
Digital, Interactive & Experiential MarketingSOCIAL AR / TARGET GAME
A playful shooting challenge built around recognizable product cues.
Development study
Social AR
Project recording
Target game / level progression
Original development recording. Use the controls to watch.
THE PROJECT
An interactive game that places Gino pepper sachets at the center of a visual target-shooting challenge.
The game uses suspended product targets, a brightly colored blaster and level feedback. The concept explores a simple shift: rather than ask someone to notice the product, give it an active role in the experience.
HOW THE IDEA WORKS
Recognizable sachets become targets inside the interaction rather than a separate brand overlay.
A bold blaster and distinct target objects make the central action visually legible.
Level indicators and feedback screens give the game a clear beginning and next step.
CREDITS & CONTEXT
Gino / GBfoods concept and game development in a Dentsu Ghana context. The recording shows working gameplay; a public campaign launch is not documented.
ABOUT THE MATERIAL
Original recordings, development screens and concept storycards. Brand marks belong to their respective owners.