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Play inside a familiar destination

In-app games

ehrlilab / 01

A quick challenge

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Choose a challengeExplore a featureSee what is next
Illustrative experience
Illustrative experience

Add a focused game experience to an existing app, with the integration designed around its users.

EXPLORETHE EXPERIENCE

A playful chapter within a bigger journey.

A game inside an app needs to fit more than a brand identity. It needs to fit an existing product, its audience expectations and its technical environment. We develop compact game experiences around those journeys, working with the app owner to agree integration, testing and release responsibilities.

Campaign game modules

Create compact interactions that support a campaign without obscuring the primary purpose of the existing application.

Product discovery games

Consider play as a way to introduce a feature, range or service within an already familiar destination.

Challenge-based journeys

Investigate short, understandable goals that give people a reason to engage with the experience on its own terms.

Reward concept design

Explore reward structures while separating creative ideas from the rules, fraud controls and operations needed to run them.

Integration discovery

Assess the host application, technical interfaces and deployment process to define how the interactive module is delivered.

Lifecycle planning

Clarify updates, content ownership, testing responsibilities and the end of a campaign before a live integration is scoped.

CREATIVE DIRECTIONS

Imagine the interaction.

Illustrative experience ideas. Selected project films will be added here.
ILLUSTRATIVE DIRECTION / 01

Discover by playing

Introduce a product or feature through a small challenge that fits naturally within the host app’s purpose.

ehrlilab / 01

discover

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Illustrative experience
ILLUSTRATIVE DIRECTION / 02

A campaign within the app

Create a limited-run playable moment with its own theme while respecting the existing navigation and visual system.

ehrlilab / 02

campaign

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Illustrative experience
ILLUSTRATIVE DIRECTION / 03

Progress with a purpose

Build a sequence of clear goals, with any rewards, account features and operational rules explicitly scoped.

ehrlilab / 03

progress

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Choose a challengeExplore a featureSee what is next
Illustrative experience

More ways to
build the experience.

Why make
the story
interactive?

01

Meet people where they already are

Place the interaction within an existing destination rather than creating an unrelated journey.

02

Fit the wider product

Align the game with the app’s audience, technical environment and established expectations.

03

Plan beyond the first release

Agree testing, updates, data boundaries and ongoing ownership with the app team before deployment.

04

Keep the main journey intact

Make the game a considered part of the app without obscuring its core tasks or navigation.

From idea to experience.

01

Frame the experience

Start with the audience, campaign objective and intended destination. Define the interaction and the role it plays in the wider campaign.

02

Develop and refine

Agree the creative direction and technical scope, then build and review the experience at defined stages.

03

Prepare for delivery

Test against the agreed requirements and refine the details. Confirm handover, launch responsibilities and any ongoing support before release.

A few good questions.

Is this the same as a browser mini-game?

No. A browser build can show an interaction, but embedding it inside an existing app adds integration, testing, security and release requirements that need separate assessment.

Can the game use customer accounts or rewards?

Only with explicit scope and the app owner’s involvement. Identity, data access, reward rules and operational controls cannot be assumed from a creative concept.

Is in-app integration currently available?

Yes. The implementation is scoped around the host application, available interfaces, security requirements and release process, in collaboration with the app owner.

Let’s make it
something people experience.

Tell us what you have in mind. We’ll start with the idea.

Choose Gmail or an email app, then review and send your draft there. Gmail may ask you to sign in. Nothing is sent or stored by this website.

Play in the lab / 01

Catch the timing.

One cup. One landing zone. Hit the power at the right moment.

Score0
Flips0
POWER / aim for 44–60%

Aim for the lilac zone: 44–60%. Then press Flip.

Project recording

Project film